![]() A night battle with a clear sky and full moon might not be all that terribly dark, while a night battle under a very cloudy sky and new moon might be pitch black.Ģ) Reduce visibilities down to perhaps 10-12 km for the clear sky, full moon night battle, and perhaps 6 km for the cloudy sky, new moon night battle.ģ) Night battle conditions should last the entire battle.Ĥ) I'd suggest that it should be considered that night battles should occur on smaller maps even at high tiers so that teams don't have to spend ridiculous amounts of time blundering around in the dark. Like I've said before:ġ) Reduce the light levels appropriately. ![]() I'm willing to accept that the game engine may not be able to handle a full blown implementation of night engagements, but I see no good reason why night battles couldn't leverage what the devs have done to create cyclones. Enemy not visible? What direction was he headed in when last observed, and at what speed? I do mental plots all the time. Radar and Hydro would be crucial in night fighting in WoWs. And with radar on all three RN ships, they didn't have to break off the action due to risk of friendly fire incidents one the fight started. despite her slower speed, to close across the arc on the German ship and, low and behold, Scharnhorst showed up on radar exactly where expected, and within main gun range. HMS Duke of York at North Cape developed a tactical plot based on the radar shadowing of Scharnhorst by HMS Jamaica and HMS Belfast which allowed her. ![]() The DDs were left to attack with torpedoes. Three broadsides from the BBs and the RN BB group broke off the action, because once the shooting starts the tactical plot goes out the window due to enemy evasive action and you didn't want to shoot up your own side in the dark. Taking a look at history, the RN used plotting of of probable course and speed of the RM cruisers before joining action at Matapan and Cunningham had his escorting destroyers light up on a fixed bearing based on the plot and fuzzy radar signals and, wham, the Italian cruisers were bathed in light. I don't see why they can't implement it here, even with server connections to consider. You could outrun corvettes, equal speed with sloops and frigates, but if a DD got on your case inside 4 km you were dead meat and had to crash dive to 150 metres to have any chance of survival in that game. Plus the freighters had guns that could shoot at you when you were running on the surface between the columns of a convoy if they spotted you in the dark. It paid dividends to go bow on and slow once you got inside the escorts with a U-boat in that game and avoided using the deck guns. Searchlights, snowflake and starshell use at night were well implemented in that game, as well as visual sighting at short ranges and weather and wave effects, and the graphics engines of the day had no problem with it. I played Silent Hunter in it's various versions for years before I got into WoWs. Searchlights would just be eyecandy at this point.ĭon't see why not. Would probably end up being a game of chicken as the first one to fire would get spotted and likely focused. This way ships won't be detected till 8km the same way like cyclones, but the detection will balloon out to your gun range if you fire during night, allowing everyone within vision range to spot you. While cyclones reduce your vision to 8km while ship detection remains the same, Night could reduce ship detection to 8km (or lower for DDs that naturally have small detection radii) but keep vision unaffected. The easiest way I can think of to implement night with the current tools would be to make it a 'reverse cyclone' condition. Was it the lighting that the game couldn't handle? ie: The multiple light sources from multiple locations that would be needed if spotlights were implemented? The current game engine can't handle it so (perhaps, maybe, we all wish) Matapan, Savo, Barents Sea, North Cape, Tassfaronga, Cape Esperence, Guadalcanal I, Guadalcanal II, Cape St George, Empress Augusta Bay, Surigao Strait and a whole bunch of other night fights in the Arctic, Pacific and the Med could be a reality only in a distant future.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |